League of Legends: Vayne Champion Spotlight & Patch Notes

Vayne is swooping into the League! Full of speed, damage, crowd control, and more damage, Vayne is prepped and ready to impale her foes. Check out the spotlight to see just how you can dominate your way to victory!

New Skins in the Store

Aristocrat Vayne
Vindicator Vayne
Lord Mordekaiser
Jaximus
Safari Caitlyn

League of Legends v1.0.0.118
Vayne, The Night Hunter

Night Hunter (Passive): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Annie

Annie’s run animation has been updated

Gangplank

General
Armor per level increased to 3.3 from 2.8
Attack speed per level increased to 2.75 from 2.35
Attack range increased to 125 from 100
Remove Scurvy cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18
Cannon Barrage
Slow increased to 25% from 15/20/25%
Cooldown reduced to 120/115/110 seconds from 120

Jarvan IV

Dragon Strike
Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5
Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60
Golden Aegis shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250
Cataclysm damage reduced to 200/325/450 from 200/350/500
Fixed a bug where Jarvan IV’s banner caused a hitch the first time it was cast

Jax

Leap Strike no longer locks Jax, allowing him to cast spells while leaping

Karma

Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single Mantra
Chakra now shows a cooldown

Karthus

Death Defied
Duration reduced to 7 seconds from 8
No longer reduces your respawn time
Requiem ability power ratio reduced to 0.6 from 0.7

Lee Sin

Energy costs on all spells reduced to 50/30 from 60/40
Safeguard shield no longer restores energy when the shield is destroyed
Tempest range increased to 450 from 400

Malphite

Granite Shield recharge rate reduced to 10 seconds from 12 seconds

Master Yi

Alpha Strike teleporting behavior improved to be more consistent when near walls

Morgana

General
Attack range increased to 425 from 400
Attack missile speed increased to 1200 from 1100

Nocturne

Duskbringer damage reduced to 60/105/150/195/240 from 60/110/160/210/260
Paranoia
Damage reduced to 150/250/350 from 150/300/450
Fixed a bug where Paranoia caused a hitch the first time it was used

Nunu

Fixed a bug where Absolute Zero being cancelled immediately could deal more damage than intended

Pantheon

Fixed a bug where casting Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain)

Rumble

Fixed a bug where the Flamespitter particle was lasting longer than intended
Fixed a bug where the Electro Harpoon particle traveled further than the actual projectile
Rumble’s pathing size has been reduced

Shen

Ki Strike
Bonus damage now scales off 8% of Shen’s bonus health instead of 3.5% of his maximum health
Base damage reduced to 10 from 15
Vorpal Blade damage reduced to 50/90/130/170/210 from 50/95/140/185/230

Sona

Sona will no longer automatically acquire attack targets when Power Chord is charged

Trundle

Fixed a bug where the particle for Pillar of Filth could queue up in the fog of war

Twisted Fate

Twisted Fate will no longer automatically attack targets when Pick a Card is locked

Zilean

Fixed a bug where Time Bomb didn’t show its damage type in death recap

Items

New Stat: Tenacity
Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other disable reductions (for example Irelia’s Ionian Fervor).
New Item: Cloak and Dagger
+20% Attack Speed
+20% Critical Strike Chance
+25 Tenacity
New Item: Moonflair Spellblade
+50 Ability Power
+25 Tenacity
New Item: Eleisa’s Miracle
+25 Health Regen per 5 sec
+20 Mana Regen per 5 sec
+25 Tenacity
Mercury Treads now grant +35 Tenacity.
Sunfire Cape area of effect damage per second reduced to 35 from 40
Catalyst the Protector’s passive now changed to upon level up, restores 250 Health and 200 Mana over 8 seconds
Rod of Ages now retains Catalyst the Protector’s passive when upgraded (Catalyst passive is still unique and will not stack with Rod of Ages)
Wit’s End
No longer burns mana but still deals 42 magic damage on each hit
New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times)
Combine cost reduced to 550 from 700

General

Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked
Baron Nashor now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets
Added a gray version of the charging/cooldown icon for the following spells/passives/items: Pantheon’s Aegis Protection, Kennen’s Electrical Surge, Kassadin’s Force Pulse, LeBlanc’s Mirror Image, Annie’s Pyromania, Anvia’s Rebirth, Twisted Fate’s Stacked Deck, Nunu’s Visionary, and Guardian Angel
Fixed a bug where the Strength of Spirit mastery didn’t include mana gained from buffs (for example Ryze’s bonus mana from Desperate Power, Tear of the Goddess)
Teleport cancel delay increase to 1 second from 0.5
Fixed a bug that was causing the line missile targeting display to be offset on the following spells: Renekton’s Slice and Dice, Kog’Maw’s Void Ooze, Shen’s Shadow Dash, Corki’s Valkyrie and Missile Barrage, Morgana’s Dark Binding, and Gragas’s Body Slam

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